Weapon Lab
Technical analysis of the Elyos arsenal.
Adjust Build Stat to monitor real-time Attack Speed (AS) impact.
Swords
Armorslayer
75%
Accuracy
13
Weight
0
Critical
"A sword made to penetrate heavy armor. Effective: Armored."
Essential for high-defense checks. Best paired with units having at least 13 Build to avoid AS penalties.
Biting Blade
90%
Accuracy
6
Weight
0
Critical
"A sword with a sweet scent. Disappears when consumed as an item, but recovers user's HP."
Can be used as a consumable for healing. Useful for emergencies or when out of staves.
Brave Sword
80%
Accuracy
13
Weight
0
Critical
"A sword built for expert wielders. If user initiates combat, attacks twice."
Allows double attack when initiating combat. Ideal for player-phase aggressive units.
Caladbolg
95%
Accuracy
12
Weight
0
Critical
"A legendary sword, famous for its great power."
High might and hit make it reliable for dealing heavy damage. Best used by strong sword users.
Falchion (Chrom)
80%
Accuracy
12
Weight
10
Critical
"A legendary sword wielded by Emblem Chrom. Effective: Dragon."
Effective against dragons. A must-have for dragon-slaying scenarios.
Fólkvangr
90%
Accuracy
6
Weight
0
Critical
"Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn."
Grants attack boost at low HP. Useful for desperation tactics or comeback situations.
Georgios
90%
Accuracy
18
Weight
0
Critical
"A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat."
Immense power but prevents follow-ups. Use for one-hit KO strategies, but beware of enemy counterattacks.
Iron Blade
80%
Accuracy
7
Weight
0
Critical
"A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat."
Heavy weapon that prevents follow-ups. Good for raw damage but limits speed.
Iron Sword
90%
Accuracy
5
Weight
0
Critical
"A standard sword made of iron─simple, but effective."
Standard starting weapon. Reliable and lightweight for early game.
Killing Edge
75%
Accuracy
10
Weight
30
Critical
"A sword especially well-suited to inflicting deadly wounds."
High critical hit rate. Effective for critical-focused builds or finishing off tough foes.
Levin Sword
85%
Accuracy
11
Weight
0
Critical
"A magical sword that can strike close or at range."
Magic-based damage with range flexibility. Useful for hitting distant or low-resistance enemies.
Levin Sword (Chrom)
80%
Accuracy
8
Weight
0
Critical
"Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance."
Similar to Levin Sword, with magic damage and range. Good for mixed attackers.
Libération
90%
Accuracy
4
Weight
0
Critical
"Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn."
Divine Dragon exclusive. Accelerates engage meter on kills, promoting frequent engage usage.
Silver Blade
80%
Accuracy
13
Weight
0
Critical
"A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat."
Very high might but prevents follow-ups. Best for units with high strength to one-shot enemies.
Silver Sword
90%
Accuracy
11
Weight
0
Critical
"An exceptional sword of rare metals."
High-quality sword with balanced stats. Upgrade from steel weapons for mid to late game.
Slim Sword
100%
Accuracy
2
Weight
0
Critical
"A light, unusually accurate sword."
Extremely accurate and light. Ideal for fast units to ensure hits and avoid weight penalties.
Steel Blade
75%
Accuracy
10
Weight
5
Critical
"A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat."
Heavy and powerful, but prevents follow-ups. A step up from iron blades for more damage.
Steel Sword
85%
Accuracy
8
Weight
5
Critical
"A sword made of steel."
Standard upgrade from iron sword. Heavier but stronger, suitable for stronger units.
Wille Glanz
70%
Accuracy
10
Weight
0
Critical
"Divine Dragon only. A powerful sword that can strike close or at range."
Divine Dragon exclusive with range options. Versatile for both close and distant combat.
Wo Dao
90%
Accuracy
7
Weight
20
Critical
"A sword honed to a razor edge."
High critical rate. Perfect for critical-oriented classes or skills.
Wyrmslayer
80%
Accuracy
12
Weight
0
Critical
"A sword crafted specifically to fight dragons. Effective: Dragon."
Effective against dragons. Essential for dragon-infested maps.
Binding Blade
95%
Accuracy
8
Weight
10
Critical
"Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range."
Provides defensive stats and ranged capability. Ideal for tanky units needing 1-2 range.
Blutgang
80%
Accuracy
7
Weight
0
Critical
"Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry."
Effective against both dragons and cavalry. Useful for magic-based sword users.
Dual Katana
75%
Accuracy
7
Weight
5
Critical
"Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes."
Triangle advantage against lances, but disadvantage against axes. Strategic weapon-triangle manipulation.
Falchion
100%
Accuracy
10
Weight
0
Critical
"Sacred sword wielded by Emblem Marth. Effective: Dragon."
Perfect accuracy and dragon effectiveness. Excellent for dragon-slaying.
Lancereaver
80%
Accuracy
9
Weight
5
Critical
"Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes."
Reverses weapon triangle against lances. Use to counter lance-heavy teams.
Light Brand
75%
Accuracy
6
Weight
20
Critical
"Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range."
High critical rate and luck bonus. Good for luck-dependent builds and ranged options.
Lyrátion
90%
Accuracy
10
Weight
10
Critical
"Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies' engage meters by 1."
Accelerates adjacent allies' engage meters. Coordinate positioning for maximum benefit.
Mani Katti
80%
Accuracy
5
Weight
20
Critical
"Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored."
Lightweight with cavalry and armor effectiveness. Great for fast units against armored/cavalry.
Mercurius
80%
Accuracy
7
Weight
0
Critical
"Sword wielded by Emblem Marth. Doubles user's earned experience."
Doubles experience gain. Excellent for leveling up units quickly.
Noble Rapier
85%
Accuracy
8
Weight
10
Critical
"Sword wielded by Emblem Lucina. Effective: Cavalry, Armored."
Effective against cavalry and armored units. Balanced stats for versatile use.
Oligoludia
90%
Accuracy
7
Weight
0
Critical
"Sword wielded by Emblem Alear. Effective: Corrupted."
Effective against corrupted units. Useful in specific story chapters.
Parallel Falchion
80%
Accuracy
10
Weight
5
Critical
"Sacred sword wielded by Emblem Lucina. Effective: Dragon."
Dragon-effective weapon. Essential for dragon-slaying.
Ragnell
80%
Accuracy
15
Weight
5
Critical
"Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range."
High defense and ranged capability. Great for tanky units needing enemy-phase counterattacks.
Rapier (Eirika)
95%
Accuracy
5
Weight
10
Critical
"Sword wielded by Emblem Eirika. Effective: Cavalry, Armored."
High accuracy with cavalry/armor effectiveness. Good for precise strikes against these types.
Rapier (Marth)
95%
Accuracy
3
Weight
0
Critical
"Sword wielded by Emblem Marth. Effective: Cavalry, Armored."
High avoid and accuracy. Effective against cavalry and armored units.
Runesword
65%
Accuracy
11
Weight
0
Critical
"Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt."
Provides healing on damage. Excellent for sustainability in longer battles.
Sieglinde
90%
Accuracy
9
Weight
0
Critical
"Paired sword wielded by Emblem Eirika. Effective: Corrupted."
Effective against corrupted units. Good for certain story missions.
Sword of the Creator
90%
Accuracy
7
Weight
10
Critical
"Sword of Emblem Byleth. Raises damage with user's Mag. Can strike close or at range. Effective: Dragon"
Scales with magic and is effective against dragons. Versatile for magic-based units.
Tyrfing
80%
Accuracy
7
Weight
0
Critical
"Sword wielded by Emblem Sigurd. Grants Res+5."
Boosts resistance. Useful against magic-heavy enemies.
Wakizashi
75%
Accuracy
10
Weight
0
Critical
"Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up."
Ranged-only weapon. Use to attack from safety, but beware of close-range vulnerability.
Wind Sword
70%
Accuracy
9
Weight
0
Critical
"Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying."
Effective against flying units with 1-2 range. Good for anti-air and magic damage.
Wyrmslayer (Roy)
70%
Accuracy
5
Weight
0
Critical
"Sword wielded by Emblem Roy. Effective: Dragon."
Dragon-effective weapon. Lightweight for easier doubling.
Yato
85%
Accuracy
9
Weight
10
Critical
"Sacred sword wielded by Emblem Corrin."
High stats with avoid and dodge bonuses. Well-rounded for combat.
Lances
Brave Lance
75%
Accuracy
14
Weight
0
Critical
"A lance built for expert wielders. If user initiates combat, attacks twice."
Player phase weapon that allows double attacks. Perfect for high-speed units to secure kills.
Brionac
70%
Accuracy
17
Weight
0
Critical
"A powerful lance of legend. Can strike close or at range."
Legendary weapon with 1-2 range. Excellent for both close combat and ranged engagements.
Fensalir
80%
Accuracy
8
Weight
0
Critical
"Lance of Sharena, princess of Askr. Inflicts Atk-2 for 1 turn on adjacent foes at the start of player phase."
Debuffs adjacent enemies at player phase start. Great for frontline units to weaken enemy formation.
Flame Lance
75%
Accuracy
16
Weight
0
Critical
"A magical lance that can strike close or at range."
Magic-based damage with 1-2 range. Effective against low-resistance targets from a distance.
Iron Greatlance
75%
Accuracy
9
Weight
0
Critical
"A massive lance that smashes foes. Cannot follow up, or strike first if initiating combat."
High might but prevents follow-ups. Good for raw damage output against slow enemies.
Iron Lance
85%
Accuracy
7
Weight
0
Critical
"A standard lance made of iron─simple, but effective."
Basic starting weapon. Reliable accuracy and decent power for early game.
Javelin
80%
Accuracy
9
Weight
0
Critical
"A light throwing lance that can strike close or at range."
Standard 1-2 range lance. Essential for counterattacking at range and chipping distant foes.
Killer Lance
75%
Accuracy
9
Weight
30
Critical
"A lance especially well-suited to inflicting deadly wounds."
High critical rate. Use with high-skill units or critical-boosting skills for frequent crits.
Représailles
80%
Accuracy
9
Weight
0
Critical
"Battle lance that exudes an otherworldly air."
High might and provides dodge bonus. Good for avoiding enemy attacks while dealing solid damage.
Ridersbane
70%
Accuracy
13
Weight
0
Critical
"A lance designed for foes on horseback. Effective: Cavalry."
Effective against cavalry. Essential for dealing with mounted units.
Silver Greatlance
70%
Accuracy
15
Weight
0
Critical
"A massive lance of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat."
Extremely high might but prevents follow-ups. Best for one-hit KO strategies on slow targets.
Silver Lance
80%
Accuracy
13
Weight
0
Critical
"An exceptional lance of rare metals."
High-quality lance with balanced stats. Reliable upgrade for mid to late game.
Slim Lance
95%
Accuracy
5
Weight
0
Critical
"A light, unusually accurate lance."
High accuracy and dodge. Ideal for fast units to ensure hits and avoid enemy attacks.
Spear
70%
Accuracy
15
Weight
0
Critical
"A powerful throwing lance that can strike close or at range."
Heavy but powerful 1-2 range lance. Use for strong ranged attacks, but watch the weight.
Steel Greatlance
65%
Accuracy
12
Weight
5
Critical
"A massive lance of steel that smashes foes. Cannot follow up, or strike first if initiating combat."
High might steel version, but prevents follow-ups. Use for heavy single strikes.
Steel Lance
75%
Accuracy
10
Weight
5
Critical
"A lance made of steel."
Standard steel lance. Higher might than iron but heavier. Good for mid-game.
Swirlance
85%
Accuracy
8
Weight
0
Critical
"A lance with a sweet scent. Disappears when consumed as an item, but recovers user's HP."
Can be consumed to heal. Useful as an emergency healing item when no staves are available.
Venomous
80%
Accuracy
20
Weight
10
Critical
"A lance of legend that smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat."
Massive might and poisons enemies, but prevents follow-ups. Use to cripple tough enemies with poison.
Areadbhar
75%
Accuracy
9
Weight
10
Critical
"Lance wielded by Emblem Byleth. If user initiates combat, grants Mt+50%."
Engage weapon that boosts might when initiating. Perfect for player-phase nuking with Byleth.
Areadbhar (Dimitri)
75%
Accuracy
9
Weight
10
Critical
"Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%."
Engage weapon that boosts might when initiating. Excellent for aggressive play with Dimitri.
Brave Lance (Sigurd)
60%
Accuracy
12
Weight
0
Critical
"Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice."
Engage brave weapon. Use with Sigurd's mobility to initiate and double attack from a distance.
Lúin
90%
Accuracy
9
Weight
10
Critical
"Lance wielded by Emblem Byleth. Raises damage based on user's Spd. Effective: Dragon."
Engage weapon that scales with speed and is effective against dragons. Great for fast units and dragon slaying.
Master Lance
55%
Accuracy
16
Weight
0
Critical
"Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range."
Engage brave weapon with 1-2 range. Allows double attacks at range, perfect for player-phase ranged combat.
Ridersbane (Sigurd)
75%
Accuracy
6
Weight
0
Critical
"Lance wielded by Emblem Sigurd. Effective: Cavalry."
Engage weapon effective against cavalry. Use with Sigurd's high mobility to hunt down mounted units.
Siegmund
80%
Accuracy
11
Weight
0
Critical
"Paired lance wielded by Emblem Ephraim. Effective: Corrupted."
Engage weapon effective against Corrupted. Essential for dealing with Corrupted enemies when using Ephraim.
Bows
Brave Bow
75%
Accuracy
11
Weight
0
Critical
"A bow built for expert wielders. If user initiates combat, attacks twice. Effective: Flying."
Player phase weapon that allows double attacks. Perfect for archers to quickly eliminate flying units.
Croissbow
90%
Accuracy
6
Weight
0
Critical
"A bow with a sweet scent. Disappears when consumed as an item, but recovers user's HP."
Can be consumed to heal. Useful as an emergency healing item for archers when no staves are available.
Iron Bow
90%
Accuracy
5
Weight
0
Critical
"A standard bow made of iron. Effective: Flying."
Basic starting bow effective against flying units. Reliable accuracy for early game archers.
Killer Bow
75%
Accuracy
7
Weight
30
Critical
"A bow especially well-suited to inflicting deadly wounds. Effective: Flying."
High critical rate and effective against flying units. Use for critical-focused archer builds.
Lendabair
80%
Accuracy
11
Weight
0
Critical
"A bow wielded by legends. Effective: Flying."
Legendary bow with high might and effective against flying units. Excellent for end-game archers.
Longbow
70%
Accuracy
10
Weight
0
Critical
"A bow made to fire at longer ranges. Effective: Flying."
Extended range (2-3) and effective against flying units. Allows archers to attack from a safe distance.
Mini Bow
100%
Accuracy
4
Weight
0
Critical
"An easy-to-use, short-range bow. Effective: Flying."
Short range (1) but perfect accuracy and dodge bonus. Allows archers to counterattack at melee range.
Radiant Bow
75%
Accuracy
12
Weight
0
Critical
"A magical bow whose arrows pierce with light. Effective: Flying."
Magic damage bow effective against flying units. Strong against low-resistance enemies.
Silver Bow
85%
Accuracy
10
Weight
0
Critical
"An exceptional bow of rare metals. Effective: Flying."
High-quality bow with balanced stats and effective against flying units. Reliable for mid to late game.
Steel Bow
80%
Accuracy
7
Weight
5
Critical
"A bow made of steel. Effective: Flying."
Standard steel bow with higher might than iron, effective against flying units. Good for mid-game archers.
Failnaught
75%
Accuracy
9
Weight
20
Critical
"Bow wielded by Emblem Byleth. If user initiates combat, grants Avo+20. Effective: Dragon, Flying."
Engage bow with extended range, grants avoid when initiating, and effective against dragons and flying units. Great for player-phase archers.
Failnaught (Claude)
75%
Accuracy
9
Weight
20
Critical
"Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying."
Engage bow with extended range, grants avoid when initiating, and effective against dragons and flying units. Great for player-phase archers.
Killer Bow (Lyn)
75%
Accuracy
7
Weight
30
Critical
"Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying."
Engage killer bow with high critical rate, effective against flying units. Use for critical-focused archer builds.
Master Bow
65%
Accuracy
14
Weight
0
Critical
"Attacks twice."
Engage brave bow with 1-2 range. Allows double attacks at close or mid range.
Mulagir
80%
Accuracy
9
Weight
0
Critical
"Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon."
Engage bow that boosts speed and is effective against flying units and dragons. Great for fast archers.
Parthia
95%
Accuracy
14
Weight
5
Critical
"Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5. Effective: Flying."
Engage bow that doubles experience gain, boosts resistance, and is effective against flying units. Ideal for training units and tanking magic hits.
Knives
Carnwenhan
80%
Accuracy
13
Weight
0
Critical
"A legendary short sword. Smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat."
Powerful legendary knife with poison and smash effect. Aim for one-hit KOs on slower enemies.
Cinquedea
85%
Accuracy
8
Weight
10
Critical
"A legendary throwing knife that poisons hit foes."
Legendary ranged knife with poison and good critical chance. Versatile for chip damage and applying poison.
Confectioknife
100%
Accuracy
3
Weight
0
Critical
"A knife with a sweet scent. Disappears when consumed as an item, but recovers user's HP."
Can be consumed to heal. Useful as an emergency healing item for thieves or knife users.
Iron Dagger
100%
Accuracy
3
Weight
0
Critical
"A standard throwing knife. Poisons hit foes."
Basic knife with perfect accuracy and poison. Great for applying poison safely from range.
Kard
95%
Accuracy
5
Weight
10
Critical
"A fighting knife intended for close combat. Poisons hit foes."
Close-range knife with good critical chance and poison. Use for melee engagements as a thief.
Misericorde
90%
Accuracy
6
Weight
0
Critical
"Veyle only. An enchanted throwing knife that inflicts magic damage and poisons hit foes."
Veyle-exclusive magic knife. Deals magic damage and applies poison, useful against low-resistance targets.
Peshkatz
85%
Accuracy
9
Weight
20
Critical
"A fighting knife intended for close combat. Poisons hit foes."
Powerful close-range knife with high critical rate and poison. Excellent for assassination attempts.
Short Knife
110%
Accuracy
2
Weight
0
Critical
"An easy-to-use throwing knife. Poisons hit foes."
Extremely accurate and light knife with dodge bonus. Reliable for applying poison and avoiding counterattacks.
Silver Dagger
90%
Accuracy
7
Weight
0
Critical
"A throwing knife made of rare metals. Poisons hit foes."
High-quality ranged knife. Good balance of might and accuracy for mid to late game.
Steel Dagger
80%
Accuracy
5
Weight
5
Critical
"A throwing knife made of steel. Poisons hit foes."
Standard steel knife. More powerful than iron but less accurate.
Stiletto
75%
Accuracy
7
Weight
15
Critical
"A fighting knife intended for close combat. Poisons hit foes."
Close-range knife focused on critical hits. Good for finishing off wounded enemies.
Tomes
Bolganone
85%
Accuracy
11
Weight
0
Critical
"A truly mighty fire tome."
Powerful fire magic with 1-2 range. High might for dealing heavy damage.
Elfire
90%
Accuracy
7
Weight
0
Critical
"An advanced fire tome."
Intermediate fire magic with good accuracy and 1-2 range. Reliable for mid-game mages.
Elsurge
255%
Accuracy
7
Weight
10
Critical
"An advanced attack tome that can only be used in close combat."
Close-range magic with guaranteed hit and high critical rate. Use for risky but powerful melee magic attacks.
Elthunder
75%
Accuracy
13
Weight
0
Critical
"An advanced thunder tome. Cannot follow up."
Thunder magic with extended range (1-3) but prevents follow-ups. Good for long-range attacks.
Elwind
85%
Accuracy
6
Weight
0
Critical
"An advanced wind tome. Effective: Flying."
Wind magic effective against flying units. Good accuracy and lightweight for hitting fliers.
Excalibur
80%
Accuracy
9
Weight
5
Critical
"A truly mighty wind tome. Effective: Flying."
Powerful wind magic effective against flying units. High might and critical rate for anti-air duty.
Fire
95%
Accuracy
4
Weight
0
Critical
"A standard tome of fire magic."
Basic fire magic with high accuracy. Good for starting mages.
Meteor
80%
Accuracy
20
Weight
0
Critical
"A tome of long-range attack magic. Cannot be used at shorter ranges."
Extremely long-range magic (3-7) but heavy and cannot attack at close range. Use for sniping enemies from afar.
Nova
75%
Accuracy
14
Weight
0
Critical
"An extremely potent tome. If user initiates combat, attacks twice."
Brave magic tome that allows double attacks when initiating. Low might but high attack frequency.
Obscurité
80%
Accuracy
12
Weight
10
Critical
"Fell Dragon only. Truly mighty dark magic."
Fell Dragon exclusive dark magic with high might and critical rate. Powerful for dark mages.
Surge
255%
Accuracy
5
Weight
0
Critical
"A basic attack tome that can only be used in close combat."
Close-range magic with guaranteed hit. Good for early game mages in melee range.
Thoron
70%
Accuracy
16
Weight
0
Critical
"A truly mighty thunder tome. Cannot follow up."
Powerful thunder magic with extended range (1-3) but prevents follow-ups. High might for long-range attacks.
Thoron (Chrom)
65%
Accuracy
7
Weight
10
Critical
"Powerful lightning magic wielded by Emblem Robin."
Engage thunder magic with high might and critical rate. Good for mid-range magical attacks.
Thunder
80%
Accuracy
10
Weight
0
Critical
"A standard tome of thunder magic. Cannot follow up."
Basic thunder magic with extended range (1-3) but prevents follow-ups. Good for early game long-range attacks.
Tiramistorm
85%
Accuracy
6
Weight
0
Critical
"A tome with a sweet scent. Disappears when consumed as an item, but recovers user's HP."
Can be consumed to heal. Useful as an emergency healing item for mages.
Wind
90%
Accuracy
4
Weight
0
Critical
"A standard tome of wind magic. Effective: Flying."
Basic wind magic effective against flying units. Lightweight and accurate for anti-air duty.
Bolting
50%
Accuracy
15
Weight
0
Critical
"Long-range thunder magic wielded by Emblem Soren. Cannot follow up."
Extremely long-range magic (3-10) but prevents follow-ups. Use for sniping enemies from a safe distance.
Cataclysm (Fire)
100%
Accuracy
10
Weight
0
Critical
"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."
Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.
Cataclysm (Thunder)
100%
Accuracy
10
Weight
0
Critical
"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."
Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.
Cataclysm (Wind)
100%
Accuracy
10
Weight
0
Critical
"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."
Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.
Élivágar
85%
Accuracy
10
Weight
0
Critical
"Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat."
High might magic that removes enemy stat bonuses after combat. Useful for debuffing buffed enemies.
Lightning
75%
Accuracy
10
Weight
0
Critical
"Magic wielded by Emblem Camilla. If user initiates combat, attacks twice."
Brave magic that allows double attacks when initiating. Low might but high attack frequency.
Nosferatu
85%
Accuracy
7
Weight
0
Critical
"Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt."
Lifesteal magic that heals the user. Good for sustaining HP during combat.
Ragnarok
95%
Accuracy
12
Weight
10
Critical
"Mighty fire tome wielded by Emblem Celica."
Powerful fire magic with high accuracy and critical rate. Excellent for dealing heavy magic damage.
Rexcalibur
105%
Accuracy
12
Weight
10
Critical
"Powerful wind magic wielded by Emblem Soren. Effective: Flying."
Wind magic with extremely high accuracy and critical rate, effective against flying units. Great for anti-air duty.
Seraphim
90%
Accuracy
4
Weight
0
Critical
"Holy tome wielded by Emblem Celica. Effective: Corrupted."
Holy magic effective against Corrupted units. Lightweight and accurate for dealing with undead enemies.
Shine
90%
Accuracy
5
Weight
10
Critical
"Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn)."
Light magic that provides vision in fog of war maps. Useful for scouting and revealing hidden enemies.
Thani
100%
Accuracy
6
Weight
0
Critical
"Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored."
Light magic effective against cavalry and armored units. Perfect for dealing with two common enemy types.
Staves
Hliðskjálf
70%
Accuracy
7
Weight
0
Critical
"A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack."
Staff that prevents enemy counterattacks when initiating. Allows safe attacks against dangerous foes.
Entrap
50%
Accuracy
0
Weight
0
Critical
"A staff imbued with space-warping magic. Teleports a faraway foe to an adjacent space."
Great for pulling a dangerous enemy out of position and into your army's midst.
Fortify
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with healing magic. Recovers HP for all allies within a 5-space radius."
Powerful area-of-effect heal. Essential for recovering after enemy phase or AoE attacks.
Fracture
70%
Accuracy
0
Weight
0
Critical
"A staff imbued with magic that can break foes."
Very long-range Break effect. Use to disable a key enemy from a safe distance.
Freeze
70%
Accuracy
0
Weight
0
Critical
"A staff that prevents foes from moving for 1 turn."
Use to stop a dangerous enemy in their tracks, creating a temporary barrier or setting up a safe attack.
Heal
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with healing magic. Recovers an ally's HP."
Basic healing staff. The foundation of any healer's toolkit.
Illume
100%
Accuracy
0
Weight
0
Critical
"A staff that magically shines through darkness. Illuminates a 7-space radius (shrinks one space per turn)."
Crucial for fog of war maps. Use to reveal enemy positions and avoid ambushes.
Mend
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with healing magic. Recovers a great deal of an ally's HP."
Strong single-target heal. More efficient than Heal for recovering large amounts of HP.
Nodus
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with mysterious magic that sets all allies' engage meters to max."
Incredibly powerful utility. Can instantly turn the tide of battle by allowing all units to Engage.
Obstruct
100%
Accuracy
0
Weight
0
Critical
"A staff that conjures a mass of ice that makes one space impassable for 1 turn."
Create temporary terrain to block choke points, protect a weak unit, or trap an enemy.
Physic
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with healing magic. Can recover an ally's HP at a distance."
Ranged healing is invaluable for keeping frontline units healthy without putting the healer at risk.
Recover
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with healing magic. Recovers vast amounts of an ally's HP."
The most powerful single-target heal. Can fully restore even high-HP units.
Rescue
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space."
Save a unit in danger, reposition a key attacker, or set up a rescue chain for extended movement.
Restore
100%
Accuracy
0
Weight
0
Critical
"A staff that removes status effects on an ally."
Essential counter to enemy status staves like Freeze or Silence. Keep your key units in the fight.
Rewarp
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with space-warping magic. Teleports the user up to 5 spaces away."
Gives your healer or support unit incredible mobility for positioning, escaping danger, or reaching objectives.
Silence
70%
Accuracy
0
Weight
0
Critical
"A staff that prevents foes from using tomes or staves for 1 turn."
Shut down enemy mages and healers from a distance, neutralizing major threats.
Treat
100%
Accuracy
0
Weight
0
Critical
"A staff with a sweet scent. Recovers an ally's HP."
Functions as a healing staff. Can be used by non-staff units for emergency healing.
Warp
100%
Accuracy
0
Weight
0
Critical
"A staff imbued with space-warping magic. Teleports an adjacent ally up to 5 spaces away."
Enables aggressive plays, surprise attacks, or quick objective capture by moving a unit forward instantly.
Fortify+
0%
Accuracy
0
Weight
0
Critical
"A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius."
Engage staff with massive AoE heal and status cleanse. Can completely reset your army's condition.
Recover (Celica)
100%
Accuracy
0
Weight
0
Critical
"Staff wielded by Emblem Celica. Recovers a great deal of HP."
Powerful Engage healing staff. Use to keep Celica or her partner healthy during combat.
Reflect
0%
Accuracy
0
Weight
0
Critical
"Staff of Emblem Soren. Allies within 2 spaces gain "deals 50% of magic damage taken back to foe" for 1 turn."
Strategic defensive tool. Place on frontline units to punish enemy mages and deter magical attacks.
Tactical FAQ
Q: How is AS (Attack Speed) calculated?
AS = Speed - Max(0, Weapon Weight - Build). If your AS is 5+ higher than the enemy's, you will perform a double attack (Follow-up). Adjust the Build Slider to see how each weapon impacts your unit's speed.
Q: Why does Build (Bld) matter so much?
Build is a static defense against Speed penalties. High Build allows units to wield heavier, more powerful weapons (like Silvers or Blades) without losing their ability to double attack.
Q: What is the "Full Speed" status in this tool?
"Full Speed" means your unit's Build is equal to or greater than the weapon's Weight. In this state, you suffer ZERO speed penalty.