FE ENGAGE Tools
Database System v1.0

Weapon Lab

Technical analysis of the Elyos arsenal.
Adjust Build Stat to monitor real-time Attack Speed (AS) impact.

⚔️

Swords

Armorslayer

Rank C Heavy
9 Might (Mt)

75%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"A sword made to penetrate heavy armor. Effective: Armored."

Tactical Intelligence

Essential for high-defense checks. Best paired with units having at least 13 Build to avoid AS penalties.

Biting Blade

Rank D
7 Might (Mt)

90%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"A sword with a sweet scent. Disappears when consumed as an item, but recovers user's HP."

Tactical Intelligence

Can be used as a consumable for healing. Useful for emergencies or when out of staves.

Brave Sword

Rank A Heavy
4 Might (Mt)

80%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"A sword built for expert wielders. If user initiates combat, attacks twice."

Tactical Intelligence

Allows double attack when initiating combat. Ideal for player-phase aggressive units.

Caladbolg

Rank S Heavy
15 Might (Mt)

95%

Accuracy

12

Weight

0

Critical

AS Impact: Full Speed

"A legendary sword, famous for its great power."

Tactical Intelligence

High might and hit make it reliable for dealing heavy damage. Best used by strong sword users.

Falchion (Chrom)

Rank D Heavy
13 Might (Mt)

80%

Accuracy

12

Weight

10

Critical

AS Impact: Full Speed

"A legendary sword wielded by Emblem Chrom. Effective: Dragon."

Tactical Intelligence

Effective against dragons. A must-have for dragon-slaying scenarios.

Fólkvangr

Rank D
10 Might (Mt)

90%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn."

Tactical Intelligence

Grants attack boost at low HP. Useful for desperation tactics or comeback situations.

Georgios

Rank S Heavy
32 Might (Mt)

90%

Accuracy

18

Weight

0

Critical

AS Impact: Full Speed

"A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Immense power but prevents follow-ups. Use for one-hit KO strategies, but beware of enemy counterattacks.

Iron Blade

Rank C
10 Might (Mt)

80%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Heavy weapon that prevents follow-ups. Good for raw damage but limits speed.

Iron Sword

Rank D
5 Might (Mt)

90%

Accuracy

5

Weight

0

Critical

AS Impact: Full Speed

"A standard sword made of iron─simple, but effective."

Tactical Intelligence

Standard starting weapon. Reliable and lightweight for early game.

Killing Edge

Rank C Heavy
9 Might (Mt)

75%

Accuracy

10

Weight

30

Critical

AS Impact: Full Speed

"A sword especially well-suited to inflicting deadly wounds."

Tactical Intelligence

High critical hit rate. Effective for critical-focused builds or finishing off tough foes.

Levin Sword

Rank C Heavy
13 Might (Mt)

85%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"A magical sword that can strike close or at range."

Tactical Intelligence

Magic-based damage with range flexibility. Useful for hitting distant or low-resistance enemies.

Levin Sword (Chrom)

Rank D
10 Might (Mt)

80%

Accuracy

8

Weight

0

Critical

AS Impact: Full Speed

"Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance."

Tactical Intelligence

Similar to Levin Sword, with magic damage and range. Good for mixed attackers.

Libération

Rank D
6 Might (Mt)

90%

Accuracy

4

Weight

0

Critical

AS Impact: Full Speed

"Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn."

Tactical Intelligence

Divine Dragon exclusive. Accelerates engage meter on kills, promoting frequent engage usage.

Silver Blade

Rank A Heavy
24 Might (Mt)

80%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Very high might but prevents follow-ups. Best for units with high strength to one-shot enemies.

Silver Sword

Rank B Heavy
12 Might (Mt)

90%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"An exceptional sword of rare metals."

Tactical Intelligence

High-quality sword with balanced stats. Upgrade from steel weapons for mid to late game.

Slim Sword

Rank D
3 Might (Mt)

100%

Accuracy

2

Weight

0

Critical

AS Impact: Full Speed

"A light, unusually accurate sword."

Tactical Intelligence

Extremely accurate and light. Ideal for fast units to ensure hits and avoid weight penalties.

Steel Blade

Rank B Heavy
18 Might (Mt)

75%

Accuracy

10

Weight

5

Critical

AS Impact: Full Speed

"A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Heavy and powerful, but prevents follow-ups. A step up from iron blades for more damage.

Steel Sword

Rank C
9 Might (Mt)

85%

Accuracy

8

Weight

5

Critical

AS Impact: Full Speed

"A sword made of steel."

Tactical Intelligence

Standard upgrade from iron sword. Heavier but stronger, suitable for stronger units.

Wille Glanz

Rank D Heavy
12 Might (Mt)

70%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Divine Dragon only. A powerful sword that can strike close or at range."

Tactical Intelligence

Divine Dragon exclusive with range options. Versatile for both close and distant combat.

Wo Dao

Rank B
6 Might (Mt)

90%

Accuracy

7

Weight

20

Critical

AS Impact: Full Speed

"A sword honed to a razor edge."

Tactical Intelligence

High critical rate. Perfect for critical-oriented classes or skills.

Wyrmslayer

Rank B Heavy
8 Might (Mt)

80%

Accuracy

12

Weight

0

Critical

AS Impact: Full Speed

"A sword crafted specifically to fight dragons. Effective: Dragon."

Tactical Intelligence

Effective against dragons. Essential for dragon-infested maps.

Binding Blade

Rank
14 Might (Mt)

95%

Accuracy

8

Weight

10

Critical

AS Impact: Full Speed

"Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range."

Tactical Intelligence

Provides defensive stats and ranged capability. Ideal for tanky units needing 1-2 range.

Blutgang

Rank
8 Might (Mt)

80%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry."

Tactical Intelligence

Effective against both dragons and cavalry. Useful for magic-based sword users.

Dual Katana

Rank
8 Might (Mt)

75%

Accuracy

7

Weight

5

Critical

AS Impact: Full Speed

"Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes."

Tactical Intelligence

Triangle advantage against lances, but disadvantage against axes. Strategic weapon-triangle manipulation.

Falchion

Rank Heavy
12 Might (Mt)

100%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Sacred sword wielded by Emblem Marth. Effective: Dragon."

Tactical Intelligence

Perfect accuracy and dragon effectiveness. Excellent for dragon-slaying.

Lancereaver

Rank
9 Might (Mt)

80%

Accuracy

9

Weight

5

Critical

AS Impact: Full Speed

"Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes."

Tactical Intelligence

Reverses weapon triangle against lances. Use to counter lance-heavy teams.

Light Brand

Rank
15 Might (Mt)

75%

Accuracy

6

Weight

20

Critical

AS Impact: Full Speed

"Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range."

Tactical Intelligence

High critical rate and luck bonus. Good for luck-dependent builds and ranged options.

Lyrátion

Rank Heavy
15 Might (Mt)

90%

Accuracy

10

Weight

10

Critical

AS Impact: Full Speed

"Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies' engage meters by 1."

Tactical Intelligence

Accelerates adjacent allies' engage meters. Coordinate positioning for maximum benefit.

Mani Katti

Rank
6 Might (Mt)

80%

Accuracy

5

Weight

20

Critical

AS Impact: Full Speed

"Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored."

Tactical Intelligence

Lightweight with cavalry and armor effectiveness. Great for fast units against armored/cavalry.

Mercurius

Rank
12 Might (Mt)

80%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Marth. Doubles user's earned experience."

Tactical Intelligence

Doubles experience gain. Excellent for leveling up units quickly.

Noble Rapier

Rank
8 Might (Mt)

85%

Accuracy

8

Weight

10

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Lucina. Effective: Cavalry, Armored."

Tactical Intelligence

Effective against cavalry and armored units. Balanced stats for versatile use.

Oligoludia

Rank
8 Might (Mt)

90%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Alear. Effective: Corrupted."

Tactical Intelligence

Effective against corrupted units. Useful in specific story chapters.

Parallel Falchion

Rank Heavy
10 Might (Mt)

80%

Accuracy

10

Weight

5

Critical

AS Impact: Full Speed

"Sacred sword wielded by Emblem Lucina. Effective: Dragon."

Tactical Intelligence

Dragon-effective weapon. Essential for dragon-slaying.

Ragnell

Rank Heavy
16 Might (Mt)

80%

Accuracy

15

Weight

5

Critical

AS Impact: Full Speed

"Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range."

Tactical Intelligence

High defense and ranged capability. Great for tanky units needing enemy-phase counterattacks.

Rapier (Eirika)

Rank
7 Might (Mt)

95%

Accuracy

5

Weight

10

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Eirika. Effective: Cavalry, Armored."

Tactical Intelligence

High accuracy with cavalry/armor effectiveness. Good for precise strikes against these types.

Rapier (Marth)

Rank
7 Might (Mt)

95%

Accuracy

3

Weight

0

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Marth. Effective: Cavalry, Armored."

Tactical Intelligence

High avoid and accuracy. Effective against cavalry and armored units.

Runesword

Rank Heavy
12 Might (Mt)

65%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt."

Tactical Intelligence

Provides healing on damage. Excellent for sustainability in longer battles.

Sieglinde

Rank
12 Might (Mt)

90%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"Paired sword wielded by Emblem Eirika. Effective: Corrupted."

Tactical Intelligence

Effective against corrupted units. Good for certain story missions.

Sword of the Creator

Rank
11 Might (Mt)

90%

Accuracy

7

Weight

10

Critical

AS Impact: Full Speed

"Sword of Emblem Byleth. Raises damage with user's Mag. Can strike close or at range. Effective: Dragon"

Tactical Intelligence

Scales with magic and is effective against dragons. Versatile for magic-based units.

Tyrfing

Rank
15 Might (Mt)

80%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Sigurd. Grants Res+5."

Tactical Intelligence

Boosts resistance. Useful against magic-heavy enemies.

Wakizashi

Rank Heavy
10 Might (Mt)

75%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up."

Tactical Intelligence

Ranged-only weapon. Use to attack from safety, but beware of close-range vulnerability.

Wind Sword

Rank
10 Might (Mt)

70%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying."

Tactical Intelligence

Effective against flying units with 1-2 range. Good for anti-air and magic damage.

Wyrmslayer (Roy)

Rank
10 Might (Mt)

70%

Accuracy

5

Weight

0

Critical

AS Impact: Full Speed

"Sword wielded by Emblem Roy. Effective: Dragon."

Tactical Intelligence

Dragon-effective weapon. Lightweight for easier doubling.

Yato

Rank
16 Might (Mt)

85%

Accuracy

9

Weight

10

Critical

AS Impact: Full Speed

"Sacred sword wielded by Emblem Corrin."

Tactical Intelligence

High stats with avoid and dodge bonuses. Well-rounded for combat.

🔱

Lances

Brave Lance

Rank A Heavy
5 Might (Mt)

75%

Accuracy

14

Weight

0

Critical

AS Impact: Full Speed

"A lance built for expert wielders. If user initiates combat, attacks twice."

Tactical Intelligence

Player phase weapon that allows double attacks. Perfect for high-speed units to secure kills.

Brionac

Rank S Heavy
17 Might (Mt)

70%

Accuracy

17

Weight

0

Critical

AS Impact: Full Speed

"A powerful lance of legend. Can strike close or at range."

Tactical Intelligence

Legendary weapon with 1-2 range. Excellent for both close combat and ranged engagements.

Fensalir

Rank D
12 Might (Mt)

80%

Accuracy

8

Weight

0

Critical

AS Impact: Full Speed

"Lance of Sharena, princess of Askr. Inflicts Atk-2 for 1 turn on adjacent foes at the start of player phase."

Tactical Intelligence

Debuffs adjacent enemies at player phase start. Great for frontline units to weaken enemy formation.

Flame Lance

Rank C Heavy
10 Might (Mt)

75%

Accuracy

16

Weight

0

Critical

AS Impact: Full Speed

"A magical lance that can strike close or at range."

Tactical Intelligence

Magic-based damage with 1-2 range. Effective against low-resistance targets from a distance.

Iron Greatlance

Rank C
14 Might (Mt)

75%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"A massive lance that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

High might but prevents follow-ups. Good for raw damage output against slow enemies.

Iron Lance

Rank D
7 Might (Mt)

85%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"A standard lance made of iron─simple, but effective."

Tactical Intelligence

Basic starting weapon. Reliable accuracy and decent power for early game.

Javelin

Rank D
6 Might (Mt)

80%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"A light throwing lance that can strike close or at range."

Tactical Intelligence

Standard 1-2 range lance. Essential for counterattacking at range and chipping distant foes.

Killer Lance

Rank C
7 Might (Mt)

75%

Accuracy

9

Weight

30

Critical

AS Impact: Full Speed

"A lance especially well-suited to inflicting deadly wounds."

Tactical Intelligence

High critical rate. Use with high-skill units or critical-boosting skills for frequent crits.

Représailles

Rank A
13 Might (Mt)

80%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"Battle lance that exudes an otherworldly air."

Tactical Intelligence

High might and provides dodge bonus. Good for avoiding enemy attacks while dealing solid damage.

Ridersbane

Rank D Heavy
8 Might (Mt)

70%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"A lance designed for foes on horseback. Effective: Cavalry."

Tactical Intelligence

Effective against cavalry. Essential for dealing with mounted units.

Silver Greatlance

Rank A Heavy
28 Might (Mt)

70%

Accuracy

15

Weight

0

Critical

AS Impact: Full Speed

"A massive lance of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Extremely high might but prevents follow-ups. Best for one-hit KO strategies on slow targets.

Silver Lance

Rank B Heavy
14 Might (Mt)

80%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"An exceptional lance of rare metals."

Tactical Intelligence

High-quality lance with balanced stats. Reliable upgrade for mid to late game.

Slim Lance

Rank D
5 Might (Mt)

95%

Accuracy

5

Weight

0

Critical

AS Impact: Full Speed

"A light, unusually accurate lance."

Tactical Intelligence

High accuracy and dodge. Ideal for fast units to ensure hits and avoid enemy attacks.

Spear

Rank B Heavy
12 Might (Mt)

70%

Accuracy

15

Weight

0

Critical

AS Impact: Full Speed

"A powerful throwing lance that can strike close or at range."

Tactical Intelligence

Heavy but powerful 1-2 range lance. Use for strong ranged attacks, but watch the weight.

Steel Greatlance

Rank B Heavy
22 Might (Mt)

65%

Accuracy

12

Weight

5

Critical

AS Impact: Full Speed

"A massive lance of steel that smashes foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

High might steel version, but prevents follow-ups. Use for heavy single strikes.

Steel Lance

Rank C Heavy
11 Might (Mt)

75%

Accuracy

10

Weight

5

Critical

AS Impact: Full Speed

"A lance made of steel."

Tactical Intelligence

Standard steel lance. Higher might than iron but heavier. Good for mid-game.

Swirlance

Rank D
9 Might (Mt)

85%

Accuracy

8

Weight

0

Critical

AS Impact: Full Speed

"A lance with a sweet scent. Disappears when consumed as an item, but recovers user's HP."

Tactical Intelligence

Can be consumed to heal. Useful as an emergency healing item when no staves are available.

Venomous

Rank S Heavy
34 Might (Mt)

80%

Accuracy

20

Weight

10

Critical

AS Impact: Full Speed

"A lance of legend that smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Massive might and poisons enemies, but prevents follow-ups. Use to cripple tough enemies with poison.

Areadbhar

Rank
14 Might (Mt)

75%

Accuracy

9

Weight

10

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Byleth. If user initiates combat, grants Mt+50%."

Tactical Intelligence

Engage weapon that boosts might when initiating. Perfect for player-phase nuking with Byleth.

Areadbhar (Dimitri)

Rank
14 Might (Mt)

75%

Accuracy

9

Weight

10

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%."

Tactical Intelligence

Engage weapon that boosts might when initiating. Excellent for aggressive play with Dimitri.

Brave Lance (Sigurd)

Rank Heavy
7 Might (Mt)

60%

Accuracy

12

Weight

0

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice."

Tactical Intelligence

Engage brave weapon. Use with Sigurd's mobility to initiate and double attack from a distance.

Lúin

Rank
11 Might (Mt)

90%

Accuracy

9

Weight

10

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Byleth. Raises damage based on user's Spd. Effective: Dragon."

Tactical Intelligence

Engage weapon that scales with speed and is effective against dragons. Great for fast units and dragon slaying.

Master Lance

Rank Heavy
7 Might (Mt)

55%

Accuracy

16

Weight

0

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range."

Tactical Intelligence

Engage brave weapon with 1-2 range. Allows double attacks at range, perfect for player-phase ranged combat.

Ridersbane (Sigurd)

Rank
10 Might (Mt)

75%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"Lance wielded by Emblem Sigurd. Effective: Cavalry."

Tactical Intelligence

Engage weapon effective against cavalry. Use with Sigurd's high mobility to hunt down mounted units.

Siegmund

Rank Heavy
13 Might (Mt)

80%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"Paired lance wielded by Emblem Ephraim. Effective: Corrupted."

Tactical Intelligence

Engage weapon effective against Corrupted. Essential for dealing with Corrupted enemies when using Ephraim.

🏹

Bows

Brave Bow

Rank A Heavy
4 Might (Mt)

75%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"A bow built for expert wielders. If user initiates combat, attacks twice. Effective: Flying."

Tactical Intelligence

Player phase weapon that allows double attacks. Perfect for archers to quickly eliminate flying units.

Croissbow

Rank D
8 Might (Mt)

90%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"A bow with a sweet scent. Disappears when consumed as an item, but recovers user's HP."

Tactical Intelligence

Can be consumed to heal. Useful as an emergency healing item for archers when no staves are available.

Iron Bow

Rank D
6 Might (Mt)

90%

Accuracy

5

Weight

0

Critical

AS Impact: Full Speed

"A standard bow made of iron. Effective: Flying."

Tactical Intelligence

Basic starting bow effective against flying units. Reliable accuracy for early game archers.

Killer Bow

Rank C
7 Might (Mt)

75%

Accuracy

7

Weight

30

Critical

AS Impact: Full Speed

"A bow especially well-suited to inflicting deadly wounds. Effective: Flying."

Tactical Intelligence

High critical rate and effective against flying units. Use for critical-focused archer builds.

Lendabair

Rank S Heavy
16 Might (Mt)

80%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"A bow wielded by legends. Effective: Flying."

Tactical Intelligence

Legendary bow with high might and effective against flying units. Excellent for end-game archers.

Longbow

Rank C Heavy
7 Might (Mt)

70%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"A bow made to fire at longer ranges. Effective: Flying."

Tactical Intelligence

Extended range (2-3) and effective against flying units. Allows archers to attack from a safe distance.

Mini Bow

Rank D
3 Might (Mt)

100%

Accuracy

4

Weight

0

Critical

AS Impact: Full Speed

"An easy-to-use, short-range bow. Effective: Flying."

Tactical Intelligence

Short range (1) but perfect accuracy and dodge bonus. Allows archers to counterattack at melee range.

Radiant Bow

Rank C Heavy
19 Might (Mt)

75%

Accuracy

12

Weight

0

Critical

AS Impact: Full Speed

"A magical bow whose arrows pierce with light. Effective: Flying."

Tactical Intelligence

Magic damage bow effective against flying units. Strong against low-resistance enemies.

Silver Bow

Rank B Heavy
13 Might (Mt)

85%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"An exceptional bow of rare metals. Effective: Flying."

Tactical Intelligence

High-quality bow with balanced stats and effective against flying units. Reliable for mid to late game.

Steel Bow

Rank C
10 Might (Mt)

80%

Accuracy

7

Weight

5

Critical

AS Impact: Full Speed

"A bow made of steel. Effective: Flying."

Tactical Intelligence

Standard steel bow with higher might than iron, effective against flying units. Good for mid-game archers.

Failnaught

Rank
13 Might (Mt)

75%

Accuracy

9

Weight

20

Critical

AS Impact: Full Speed

"Bow wielded by Emblem Byleth. If user initiates combat, grants Avo+20. Effective: Dragon, Flying."

Tactical Intelligence

Engage bow with extended range, grants avoid when initiating, and effective against dragons and flying units. Great for player-phase archers.

Failnaught (Claude)

Rank
13 Might (Mt)

75%

Accuracy

9

Weight

20

Critical

AS Impact: Full Speed

"Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying."

Tactical Intelligence

Engage bow with extended range, grants avoid when initiating, and effective against dragons and flying units. Great for player-phase archers.

Killer Bow (Lyn)

Rank
9 Might (Mt)

75%

Accuracy

7

Weight

30

Critical

AS Impact: Full Speed

"Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying."

Tactical Intelligence

Engage killer bow with high critical rate, effective against flying units. Use for critical-focused archer builds.

Master Bow

Rank Heavy
6 Might (Mt)

65%

Accuracy

14

Weight

0

Critical

AS Impact: Full Speed

"Attacks twice."

Tactical Intelligence

Engage brave bow with 1-2 range. Allows double attacks at close or mid range.

Mulagir

Rank
16 Might (Mt)

80%

Accuracy

9

Weight

0

Critical

AS Impact: Full Speed

"Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon."

Tactical Intelligence

Engage bow that boosts speed and is effective against flying units and dragons. Great for fast archers.

Parthia

Rank Heavy
17 Might (Mt)

95%

Accuracy

14

Weight

5

Critical

AS Impact: Full Speed

"Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5. Effective: Flying."

Tactical Intelligence

Engage bow that doubles experience gain, boosts resistance, and is effective against flying units. Ideal for training units and tanking magic hits.

🗡️

Knives

Carnwenhan

Rank S Heavy
28 Might (Mt)

80%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"A legendary short sword. Smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat."

Tactical Intelligence

Powerful legendary knife with poison and smash effect. Aim for one-hit KOs on slower enemies.

Cinquedea

Rank S
13 Might (Mt)

85%

Accuracy

8

Weight

10

Critical

AS Impact: Full Speed

"A legendary throwing knife that poisons hit foes."

Tactical Intelligence

Legendary ranged knife with poison and good critical chance. Versatile for chip damage and applying poison.

Confectioknife

Rank D
6 Might (Mt)

100%

Accuracy

3

Weight

0

Critical

AS Impact: Full Speed

"A knife with a sweet scent. Disappears when consumed as an item, but recovers user's HP."

Tactical Intelligence

Can be consumed to heal. Useful as an emergency healing item for thieves or knife users.

Iron Dagger

Rank D
5 Might (Mt)

100%

Accuracy

3

Weight

0

Critical

AS Impact: Full Speed

"A standard throwing knife. Poisons hit foes."

Tactical Intelligence

Basic knife with perfect accuracy and poison. Great for applying poison safely from range.

Kard

Rank C
5 Might (Mt)

95%

Accuracy

5

Weight

10

Critical

AS Impact: Full Speed

"A fighting knife intended for close combat. Poisons hit foes."

Tactical Intelligence

Close-range knife with good critical chance and poison. Use for melee engagements as a thief.

Misericorde

Rank D
7 Might (Mt)

90%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"Veyle only. An enchanted throwing knife that inflicts magic damage and poisons hit foes."

Tactical Intelligence

Veyle-exclusive magic knife. Deals magic damage and applies poison, useful against low-resistance targets.

Peshkatz

Rank A
12 Might (Mt)

85%

Accuracy

9

Weight

20

Critical

AS Impact: Full Speed

"A fighting knife intended for close combat. Poisons hit foes."

Tactical Intelligence

Powerful close-range knife with high critical rate and poison. Excellent for assassination attempts.

Short Knife

Rank D
3 Might (Mt)

110%

Accuracy

2

Weight

0

Critical

AS Impact: Full Speed

"An easy-to-use throwing knife. Poisons hit foes."

Tactical Intelligence

Extremely accurate and light knife with dodge bonus. Reliable for applying poison and avoiding counterattacks.

Silver Dagger

Rank B
10 Might (Mt)

90%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"A throwing knife made of rare metals. Poisons hit foes."

Tactical Intelligence

High-quality ranged knife. Good balance of might and accuracy for mid to late game.

Steel Dagger

Rank C
7 Might (Mt)

80%

Accuracy

5

Weight

5

Critical

AS Impact: Full Speed

"A throwing knife made of steel. Poisons hit foes."

Tactical Intelligence

Standard steel knife. More powerful than iron but less accurate.

Stiletto

Rank B
9 Might (Mt)

75%

Accuracy

7

Weight

15

Critical

AS Impact: Full Speed

"A fighting knife intended for close combat. Poisons hit foes."

Tactical Intelligence

Close-range knife focused on critical hits. Good for finishing off wounded enemies.

📖

Tomes

Bolganone

Rank A Heavy
16 Might (Mt)

85%

Accuracy

11

Weight

0

Critical

AS Impact: Full Speed

"A truly mighty fire tome."

Tactical Intelligence

Powerful fire magic with 1-2 range. High might for dealing heavy damage.

Elfire

Rank C
11 Might (Mt)

90%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"An advanced fire tome."

Tactical Intelligence

Intermediate fire magic with good accuracy and 1-2 range. Reliable for mid-game mages.

Elsurge

Rank C
13 Might (Mt)

255%

Accuracy

7

Weight

10

Critical

AS Impact: Full Speed

"An advanced attack tome that can only be used in close combat."

Tactical Intelligence

Close-range magic with guaranteed hit and high critical rate. Use for risky but powerful melee magic attacks.

Elthunder

Rank B Heavy
11 Might (Mt)

75%

Accuracy

13

Weight

0

Critical

AS Impact: Full Speed

"An advanced thunder tome. Cannot follow up."

Tactical Intelligence

Thunder magic with extended range (1-3) but prevents follow-ups. Good for long-range attacks.

Elwind

Rank B
7 Might (Mt)

85%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"An advanced wind tome. Effective: Flying."

Tactical Intelligence

Wind magic effective against flying units. Good accuracy and lightweight for hitting fliers.

Excalibur

Rank A
10 Might (Mt)

80%

Accuracy

9

Weight

5

Critical

AS Impact: Full Speed

"A truly mighty wind tome. Effective: Flying."

Tactical Intelligence

Powerful wind magic effective against flying units. High might and critical rate for anti-air duty.

Fire

Rank D
5 Might (Mt)

95%

Accuracy

4

Weight

0

Critical

AS Impact: Full Speed

"A standard tome of fire magic."

Tactical Intelligence

Basic fire magic with high accuracy. Good for starting mages.

Meteor

Rank A Heavy
13 Might (Mt)

80%

Accuracy

20

Weight

0

Critical

AS Impact: Full Speed

"A tome of long-range attack magic. Cannot be used at shorter ranges."

Tactical Intelligence

Extremely long-range magic (3-7) but heavy and cannot attack at close range. Use for sniping enemies from afar.

Nova

Rank S Heavy
5 Might (Mt)

75%

Accuracy

14

Weight

0

Critical

AS Impact: Full Speed

"An extremely potent tome. If user initiates combat, attacks twice."

Tactical Intelligence

Brave magic tome that allows double attacks when initiating. Low might but high attack frequency.

Obscurité

Rank D Heavy
14 Might (Mt)

80%

Accuracy

12

Weight

10

Critical

AS Impact: Full Speed

"Fell Dragon only. Truly mighty dark magic."

Tactical Intelligence

Fell Dragon exclusive dark magic with high might and critical rate. Powerful for dark mages.

Surge

Rank D
7 Might (Mt)

255%

Accuracy

5

Weight

0

Critical

AS Impact: Full Speed

"A basic attack tome that can only be used in close combat."

Tactical Intelligence

Close-range magic with guaranteed hit. Good for early game mages in melee range.

Thoron

Rank A Heavy
18 Might (Mt)

70%

Accuracy

16

Weight

0

Critical

AS Impact: Full Speed

"A truly mighty thunder tome. Cannot follow up."

Tactical Intelligence

Powerful thunder magic with extended range (1-3) but prevents follow-ups. High might for long-range attacks.

Thoron (Chrom)

Rank D
14 Might (Mt)

65%

Accuracy

7

Weight

10

Critical

AS Impact: Full Speed

"Powerful lightning magic wielded by Emblem Robin."

Tactical Intelligence

Engage thunder magic with high might and critical rate. Good for mid-range magical attacks.

Thunder

Rank D Heavy
5 Might (Mt)

80%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"A standard tome of thunder magic. Cannot follow up."

Tactical Intelligence

Basic thunder magic with extended range (1-3) but prevents follow-ups. Good for early game long-range attacks.

Tiramistorm

Rank D
8 Might (Mt)

85%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"A tome with a sweet scent. Disappears when consumed as an item, but recovers user's HP."

Tactical Intelligence

Can be consumed to heal. Useful as an emergency healing item for mages.

Wind

Rank C
4 Might (Mt)

90%

Accuracy

4

Weight

0

Critical

AS Impact: Full Speed

"A standard tome of wind magic. Effective: Flying."

Tactical Intelligence

Basic wind magic effective against flying units. Lightweight and accurate for anti-air duty.

Bolting

Rank Heavy
2 Might (Mt)

50%

Accuracy

15

Weight

0

Critical

AS Impact: Full Speed

"Long-range thunder magic wielded by Emblem Soren. Cannot follow up."

Tactical Intelligence

Extremely long-range magic (3-10) but prevents follow-ups. Use for sniping enemies from a safe distance.

Cataclysm (Fire)

Rank Heavy
4 Might (Mt)

100%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."

Tactical Intelligence

Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.

Cataclysm (Thunder)

Rank Heavy
4 Might (Mt)

100%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."

Tactical Intelligence

Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.

Cataclysm (Wind)

Rank Heavy
4 Might (Mt)

100%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying."

Tactical Intelligence

Deals three types of magic damage at reduced power, with wind effective against flying units. Versatile against different resistances.

Élivágar

Rank Heavy
18 Might (Mt)

85%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat."

Tactical Intelligence

High might magic that removes enemy stat bonuses after combat. Useful for debuffing buffed enemies.

Lightning

Rank Heavy
3 Might (Mt)

75%

Accuracy

10

Weight

0

Critical

AS Impact: Full Speed

"Magic wielded by Emblem Camilla. If user initiates combat, attacks twice."

Tactical Intelligence

Brave magic that allows double attacks when initiating. Low might but high attack frequency.

Nosferatu

Rank
9 Might (Mt)

85%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt."

Tactical Intelligence

Lifesteal magic that heals the user. Good for sustaining HP during combat.

Ragnarok

Rank Heavy
15 Might (Mt)

95%

Accuracy

12

Weight

10

Critical

AS Impact: Full Speed

"Mighty fire tome wielded by Emblem Celica."

Tactical Intelligence

Powerful fire magic with high accuracy and critical rate. Excellent for dealing heavy magic damage.

Rexcalibur

Rank Heavy
16 Might (Mt)

105%

Accuracy

12

Weight

10

Critical

AS Impact: Full Speed

"Powerful wind magic wielded by Emblem Soren. Effective: Flying."

Tactical Intelligence

Wind magic with extremely high accuracy and critical rate, effective against flying units. Great for anti-air duty.

Seraphim

Rank
6 Might (Mt)

90%

Accuracy

4

Weight

0

Critical

AS Impact: Full Speed

"Holy tome wielded by Emblem Celica. Effective: Corrupted."

Tactical Intelligence

Holy magic effective against Corrupted units. Lightweight and accurate for dealing with undead enemies.

Shine

Rank
7 Might (Mt)

90%

Accuracy

5

Weight

10

Critical

AS Impact: Full Speed

"Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn)."

Tactical Intelligence

Light magic that provides vision in fog of war maps. Useful for scouting and revealing hidden enemies.

Thani

Rank
11 Might (Mt)

100%

Accuracy

6

Weight

0

Critical

AS Impact: Full Speed

"Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored."

Tactical Intelligence

Light magic effective against cavalry and armored units. Perfect for dealing with two common enemy types.

🪄

Staves

Hliðskjálf

Rank
13 Might (Mt)

70%

Accuracy

7

Weight

0

Critical

AS Impact: Full Speed

"A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack."

Tactical Intelligence

Staff that prevents enemy counterattacks when initiating. Allows safe attacks against dangerous foes.

Entrap

Rank A
0 Might (Mt)

50%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with space-warping magic. Teleports a faraway foe to an adjacent space."

Tactical Intelligence

Great for pulling a dangerous enemy out of position and into your army's midst.

Fortify

Rank A
7 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with healing magic. Recovers HP for all allies within a 5-space radius."

Tactical Intelligence

Powerful area-of-effect heal. Essential for recovering after enemy phase or AoE attacks.

Fracture

Rank B
0 Might (Mt)

70%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with magic that can break foes."

Tactical Intelligence

Very long-range Break effect. Use to disable a key enemy from a safe distance.

Freeze

Rank C
0 Might (Mt)

70%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff that prevents foes from moving for 1 turn."

Tactical Intelligence

Use to stop a dangerous enemy in their tracks, creating a temporary barrier or setting up a safe attack.

Heal

Rank D
10 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with healing magic. Recovers an ally's HP."

Tactical Intelligence

Basic healing staff. The foundation of any healer's toolkit.

Illume

Rank D
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff that magically shines through darkness. Illuminates a 7-space radius (shrinks one space per turn)."

Tactical Intelligence

Crucial for fog of war maps. Use to reveal enemy positions and avoid ambushes.

Mend

Rank D
20 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with healing magic. Recovers a great deal of an ally's HP."

Tactical Intelligence

Strong single-target heal. More efficient than Heal for recovering large amounts of HP.

Nodus

Rank S
20 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with mysterious magic that sets all allies' engage meters to max."

Tactical Intelligence

Incredibly powerful utility. Can instantly turn the tide of battle by allowing all units to Engage.

Obstruct

Rank D
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff that conjures a mass of ice that makes one space impassable for 1 turn."

Tactical Intelligence

Create temporary terrain to block choke points, protect a weak unit, or trap an enemy.

Physic

Rank C
8 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with healing magic. Can recover an ally's HP at a distance."

Tactical Intelligence

Ranged healing is invaluable for keeping frontline units healthy without putting the healer at risk.

Recover

Rank B
40 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with healing magic. Recovers vast amounts of an ally's HP."

Tactical Intelligence

The most powerful single-target heal. Can fully restore even high-HP units.

Rescue

Rank B
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space."

Tactical Intelligence

Save a unit in danger, reposition a key attacker, or set up a rescue chain for extended movement.

Restore

Rank C
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff that removes status effects on an ally."

Tactical Intelligence

Essential counter to enemy status staves like Freeze or Silence. Keep your key units in the fight.

Rewarp

Rank C
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with space-warping magic. Teleports the user up to 5 spaces away."

Tactical Intelligence

Gives your healer or support unit incredible mobility for positioning, escaping danger, or reaching objectives.

Silence

Rank C
0 Might (Mt)

70%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff that prevents foes from using tomes or staves for 1 turn."

Tactical Intelligence

Shut down enemy mages and healers from a distance, neutralizing major threats.

Treat

Rank D
15 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff with a sweet scent. Recovers an ally's HP."

Tactical Intelligence

Functions as a healing staff. Can be used by non-staff units for emergency healing.

Warp

Rank B
0 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff imbued with space-warping magic. Teleports an adjacent ally up to 5 spaces away."

Tactical Intelligence

Enables aggressive plays, surprise attacks, or quick objective capture by moving a unit forward instantly.

Fortify+

Rank
10 Might (Mt)

0%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius."

Tactical Intelligence

Engage staff with massive AoE heal and status cleanse. Can completely reset your army's condition.

Recover (Celica)

Rank
40 Might (Mt)

100%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"Staff wielded by Emblem Celica. Recovers a great deal of HP."

Tactical Intelligence

Powerful Engage healing staff. Use to keep Celica or her partner healthy during combat.

Reflect

Rank
0 Might (Mt)

0%

Accuracy

0

Weight

0

Critical

AS Impact: Full Speed

"Staff of Emblem Soren. Allies within 2 spaces gain "deals 50% of magic damage taken back to foe" for 1 turn."

Tactical Intelligence

Strategic defensive tool. Place on frontline units to punish enemy mages and deter magical attacks.

🧪

Tactical FAQ

Q: How is AS (Attack Speed) calculated?

AS = Speed - Max(0, Weapon Weight - Build). If your AS is 5+ higher than the enemy's, you will perform a double attack (Follow-up). Adjust the Build Slider to see how each weapon impacts your unit's speed.

Q: Why does Build (Bld) matter so much?

Build is a static defense against Speed penalties. High Build allows units to wield heavier, more powerful weapons (like Silvers or Blades) without losing their ability to double attack.

Q: What is the "Full Speed" status in this tool?

"Full Speed" means your unit's Build is equal to or greater than the weapon's Weight. In this state, you suffer ZERO speed penalty.