FE ENGAGE Tools

Meta Rankings

Maddening Difficulty Efficiency Analysis

S
7 Units

Alear

Ultimate Support & Dodge Tank
Best Emblem: Corrin
Pros

Unique Dragon-type flexibility, S-Tier utility with Dragon Veins, top-tier evasion.

Cons

Lackluster late-game Strength (STR); struggles to deal meaningful damage.

Tactical Strategy

"Early-game carry with Marth. Transition to a pure support role post-Chapter 11. Pair with Corrin to manipulate terrain via Dragon Veins. Focus on 'Draconic Curse' and 'Pair Up' to debuff enemies while maintaining 140+ Avoidance."

Alcryst

Physical Nuke / Boss Killer
Best Emblem: Lyn
Pros

Unique skill 'Luna' allows him to pierce high-defense targets; incredible Skill stat.

Cons

Relies on RNG (Luna procs) for maximum damage output.

Tactical Strategy

"The premier bow user. Pair with Lyn for 'Astra Storm' and high Speed. With a high Skill stat (~45+), he triggers Luna consistently, allowing him to shred even the toughest bosses."

Anna

Ultimate Magic Carry / Economy Engine
Best Emblem: Celica / Byleth
Pros

Best Magic growth in the game (after reclassing); passive generates extra Gold.

Cons

Starts in the wrong class (Axe Fighter); requires extreme babysitting early on.

Tactical Strategy

"Immediate reclass to Mage Knight is mandatory. She leverages her high Speed and Luck to become a top-tier nuke. Use Byleth’s ring to farm Gold on reinforcement-heavy maps."

Kagetsu

Physical Stat God
Best Emblem: Any Physical Ring
Pros

Absurd base stats; elite growths in every physical category.

Cons

None. He is arguably the best physical unit in the game.

Tactical Strategy

"Immediately usable. Whether as a Swordmaster, Wyvern Knight, or Paladin, he will dominate. A must-use for high-difficulty runs."

Panette

One-Shot Crit Master
Best Emblem: Ike / Three House Lords
Pros

Highest Strength in the game; passive provides massive Crit bonus when damaged.

Cons

Low defenses; requires careful HP management.

Tactical Strategy

"The 'Vantage/Wrath' queen. Pair with Ike for 100% Crit rates. She can delete almost any enemy in a single counter-attack."

Hortensia

Divine Staff Support
Best Emblem: Micaiah
Pros

Unmatched staff range and conservation; incredible flight utility.

Cons

Zero offensive presence; extremely frail.

Tactical Strategy

"The best healer in the game. Her ability to use staves without consuming charges (proc-based) is game-breaking. Keep her out of combat at all costs."

Seadall

The Only Dancer
Best Emblem: Any (Sigurd/Lucina recommended)
Pros

Provides an extra turn to your best units; essential for all strategies.

Cons

Cannot fight; requires protection.

Tactical Strategy

"Dance every turn. His value is unmatched because he effectively clones your strongest unit's action."

A+
9 Units

Céline

Versatile Hybrid / Magic Tank
Best Emblem: Mixed (Eirika / Celica)
Pros

High Luck and decent mixed offensive stats; high Resistance allows her to bait mages.

Cons

Magic growth is lower than expected (25%); needs 'Ignis' procs to stay competitive in damage.

Tactical Strategy

"Can be built as a physical/magical hybrid. Late-game she excels with a Levin Sword or as a high-defense/magic-resist tank. Her high Skill allows for frequent passive procs."

Louis

Physical Fortress / Early-game Carry
Best Emblem: Ike / Sigurd
Pros

Monstrous Defense and Strength; can solo entire physical squads in the early-to-mid game.

Cons

Zero Resistance; dies instantly to any magic threat; mobility issues.

Tactical Strategy

"The MVP of early Maddening runs. Give him Ike's ring to maximize his tanking potential. Watch out for long-range magic in the final chapters."

Chloé

Dodge-Based Griffin Knight
Best Emblem: Eirika
Pros

Incredible Speed; great mobility; high magical potential.

Cons

Low base Strength makes her struggle to kill early on.

Tactical Strategy

"Needs a few kills to get moving. Use Eirika's ring to patch up her physical damage. A Levin Sword on a Griffin Knight Chloé is one of the most versatile units in the game."

Jean

Customizable Growth Monster
Best Emblem: Class Dependent
Pros

Passive doubles class growth rates; can become the best unit in any category.

Cons

Very weak start; competing with Anna for early-game experience/babysitting.

Tactical Strategy

"Best utilized as a Sniper or Martial Master. His high internal growth ensures he will outpace almost everyone by the endgame if given enough EXP."

Yunaka

Crit-Based Evasion Assassin
Best Emblem: Corrin / Lucina
Pros

God-tier early game; unmatched evasion in terrain (thickets/pillars).

Cons

Offensive power drops off late-game; heavily dependent on terrain to survive.

Tactical Strategy

"A Chapter 11 MVP. Late-game, pair her with Corrin's Fog Vein to create her own evasion tiles. Invest in STR drops if you want her to remain a primary killer."

Ivy

Flying Magic Artillery
Best Emblem: Sigurd / Byleth
Pros

Access to Flying Magic and S-rank Tomes; great mobility.

Cons

Shaky accuracy; very poor base growth rates.

Tactical Strategy

"Her personal class is her biggest strength. Use Sigurd for 'Override' and repositioning, or Byleth for accuracy patches. One of the best staff/tome hybrids in the game."

Veyle

Dragon-Type Utility Support
Best Emblem: Byleth
Pros

Dragon-type bonuses for Rallying/Instructing; free chip damage with Obscurité.

Cons

Joins very late; mediocre combat stats.

Tactical Strategy

"Primarily a support unit. Her Dragon-type status makes Byleth’s 'Instruct' give +3 to all stats, which is incredible for the final map push."

Timerra

Dex-Based Defense Tank
Best Emblem: Ike / Tiki (DLC)
Pros

Unique skill 'Sandstorm' scales damage based on 150% of her Defense; exceptional Dexterity growth.

Cons

Average growth rates in other areas; requires high investment in Dex to trigger Sandstorm consistently.

Tactical Strategy

"Maximize her Dexterity and Defense. With a Dex stat over 40, she triggers Sandstorm frequently, allowing her to deal massive damage while acting as a front-line tank."

Rosado

Late-Game Wyvern Powerhouse
Best Emblem: Three Houses Lords (DLC) / Eirika
Pros

Exceptional growths in Strength, Dexterity, and Speed.

Cons

Joins relatively late with mediocre base stats; requires initial babysitting.

Tactical Strategy

"Invest time to catch him up in levels, and he will transform into one of your strongest physical flyers. He excels as a Wyvern Knight or Warrior."

A
7 Units

Alfred

Early-game Vanguard / Tanky Cavalry
Best Emblem: Sigurd
Pros

High initial Strength and Defense; excellent mobility when paired with Sigurd.

Cons

Falls off heavily mid-game; low Speed leads to being doubled by enemies; exclusive class is underwhelming.

Tactical Strategy

"Dominates the early chapters with Sigurd. However, consider dropping him post-Chapter 11 as his Speed growth can't keep up with the enemy scaling."

Merrin

Wolf Knight Evasion Specialist
Best Emblem: Lucina / Eirika
Pros

Excellent base stats upon joining; high mobility and evasion as a Wolf Knight.

Cons

Personal Strength growth (25%) is slightly lower than Yunaka's (35%), leading to late-game damage drop-off.

Tactical Strategy

"A reliable high-speed unit who can immediately replace under-leveled thieves. Use Eirika's ring to boost her physical damage output or Lucina for 'Dual Assist' utility."

Fogado

Hybrid Mounted Archer
Best Emblem: Lyn
Pros

High base stats and immediate combat readiness; unique Cupido class.

Cons

Cupido's personal skill 'Back at You' is underwhelming for a ranged unit.

Tactical Strategy

"Consider reclassing him to Swordmaster or maintaining him as a mobile bow user. While his personal class skill is weak, his solid base stats make him a valuable asset in the mid-to-late game."

Pandreo

High-Speed Magic Utility
Best Emblem: Celica
Pros

Excellent Speed and Magic growth; great base stats for a late-joining healer.

Cons

Generally outclassed as a pure magic nuke by Anna.

Tactical Strategy

"Can be built as a high-speed Sage or Mage Knight. If your team is set on damage, he functions perfectly as a reliable backup healer with high survival potential."

Bunet

Mid-Game Physical Wall
Best Emblem: Ike
Pros

Solid growth rates for a tank; immediate replacement for under-leveled early tanks.

Cons

Underwhelming personal skill; mediocre base stats compared to late-game scaling.

Tactical Strategy

"Good as a filler tank if your primary physical walls are behind in levels. He functions well as a Great Knight or General to soak up physical hits."

Mauvier

Late-Game Royal Knight Hybrid
Best Emblem: Varies
Pros

Incredible total growth rates; versatile hybrid stats.

Cons

Joins extremely late; base stats are somewhat underwhelming compared to his potential.

Tactical Strategy

"Despite his late arrival, his high growths make him a viable unit for the 14-man endgame deployment. Use him as a tanky healer or magic bruiser."

Madeline

Physical Fortress (DLC)
Best Emblem: Ike / Hector
Pros

Insane Defense and Strength bases; essentially a female version of Louis.

Cons

Non-existent Resistance; extremely slow.

Tactical Strategy

"The ultimate physical wall. Keep her away from mages at all costs, and she will solo entire physical battalions."

B+
7 Units

Clanne

Physical Sniper / Hybrid Attacker
Best Emblem: Lyn
Pros

Exceptional Skill and Speed growth; higher raw potential than some royal archers.

Cons

Stuck in a Mage class at Level 1 despite having a physical-leaning growth spread.

Tactical Strategy

"Requires an immediate Second Seal at Level 1 to switch to a physical class like Archer or Myrmidon. If left as a Mage, he will fall behind significantly due to poor Magic growth."

Framme

Utility Healer / Evasion Support
Best Emblem: Micaiah
Pros

High Speed growth; provides crucial +10 Avoidance support to Alear early on.

Cons

Fragile; Speed growth is wasted on a pure healer role; easily outclassed by late-game staff users.

Tactical Strategy

"Essential early-game healer. Position her behind Alear to utilize her support passive. Transition her to a backup healer role as more specialized units join."

Lapis

High-Speed Avoidance Duelist
Best Emblem: Roy
Pros

Highest Speed growth in the game (55%); great evasion potential.

Cons

Terrible Strength growth (25%); deals minimal damage without high-tier weapons.

Tactical Strategy

"Essentially a 'budget Kagetsu.' Requires Roy's Strength boost to stay relevant. High investment is needed to make her a viable damage dealer."

Diamant

Sol-Tank / Bruiser
Best Emblem: Roy
Pros

Unique 'Sol' skill for sustain; solid bulk and Strength.

Cons

Low Skill cap (23) limits Sol's proc rate; Speed is insufficient to double late-game enemies.

Tactical Strategy

"His potential is limited by his low Skill cap. While designed to be an immortal tank with Sol and Roy’s 'Hold Out', he often struggles to hit or double enemies in the endgame."

Amber

Raw Strength Warrior
Best Emblem: Edelgard (DLC) / Three House Lords
Pros

Massive 45% Strength growth.

Cons

Poor Skill and Accuracy; lacks the crit-passive that makes Panette superior.

Tactical Strategy

"A budget version of Panette. While his STR is high, his shaky accuracy makes him less reliable in Maddening mode."

Jade

Anti-Mage Armor (Experimental)
Best Emblem: Ike
Pros

Higher Resistance compared to Louis.

Cons

Mage speed scaling makes her 'extra Res' irrelevant as she gets doubled and killed regardless.

Tactical Strategy

"Use her if you prefer a female armor unit, but Louis generally performs better as a dedicated physical wall."

Goldmary

Defensive Hero / Off-Tank
Best Emblem: Roy
Pros

High natural Defense growth; excels at holding front lines with Roy's 'Hold Out'.

Cons

Lacks offensive presence outside of her Defense stat.

Tactical Strategy

"Use her high Defense to bait physical enemies. While not a primary damage dealer, she is a sturdy unit who can survive dangerous situations."

B
4 Units

Etie

Early-game Glass Cannon Archer
Best Emblem: Lyn
Pros

High base Strength for an early-game archer.

Cons

One of the lowest total growth rates in the game; frail and lacks Speed.

Tactical Strategy

"Use her to handle fliers until Alcryst joins. Unless she is a personal favorite, she is strictly a placeholder for better bow users."

Boucheron

Chain Attack Bot / Backup Utility
Best Emblem: Lucina
Pros

Great HP, Skill, and Speed growth; reliable for setting up Chain Attacks.

Cons

Pathetic base Strength; deals minimal damage; very high investment required for low payoff.

Tactical Strategy

"Use him primarily for 'Dual Assist' and chipping away at Boss health via Chain Attacks. Safe to bench after Chapter 7."

Citrinne

Early-to-Mid Magic Placeholder
Best Emblem: Celica
Pros

High base Magic; immediate magic damage boost when joined.

Cons

Stat growth is comparable to Vander (poor long-term scaling).

Tactical Strategy

"A solid magic filler for the mid-game. However, she lacks the explosive growth potential of units like Anna or Ivy."

Lindon

Filler Magic Support
Best Emblem: None (Utility focused)
Pros

Decent base stats for a late-joining Sage.

Cons

Joins too late to compete with established magic carries.

Tactical Strategy

"Useful as a staff-bot or for minor chip damage if your team is short on magic users in the final chapters."

C
2 Units

Vander

Early-game Meatshield / Logistics
Best Emblem: None (Economy focus)
Pros

Decent base stats for the first few chapters.

Cons

Abysmal growth rates; takes experience away from better units; terrible long-term scaling.

Tactical Strategy

"Bench him as soon as possible. Useful for managing base activities at Somniel, but a liability on the battlefield in late-game Maddening mode."

Saphir

Late-Game Filler
Best Emblem: None
Pros

High base HP and Strength.

Cons

Joins at a point where most players have a full, superior roster; low growth potential.

Tactical Strategy

"Only useful if you have lost multiple units or need an immediate level-capped filler for the final maps."