Meta Rankings
Maddening Difficulty Efficiency Analysis
Alear
Ultimate Support & Dodge TankUnique Dragon-type flexibility, S-Tier utility with Dragon Veins, top-tier evasion.
Lackluster late-game Strength (STR); struggles to deal meaningful damage.
"Early-game carry with Marth. Transition to a pure support role post-Chapter 11. Pair with Corrin to manipulate terrain via Dragon Veins. Focus on 'Draconic Curse' and 'Pair Up' to debuff enemies while maintaining 140+ Avoidance."
Alcryst
Physical Nuke / Boss KillerUnique skill 'Luna' allows him to pierce high-defense targets; incredible Skill stat.
Relies on RNG (Luna procs) for maximum damage output.
"The premier bow user. Pair with Lyn for 'Astra Storm' and high Speed. With a high Skill stat (~45+), he triggers Luna consistently, allowing him to shred even the toughest bosses."
Anna
Ultimate Magic Carry / Economy EngineBest Magic growth in the game (after reclassing); passive generates extra Gold.
Starts in the wrong class (Axe Fighter); requires extreme babysitting early on.
"Immediate reclass to Mage Knight is mandatory. She leverages her high Speed and Luck to become a top-tier nuke. Use Byleth’s ring to farm Gold on reinforcement-heavy maps."
Kagetsu
Physical Stat GodAbsurd base stats; elite growths in every physical category.
None. He is arguably the best physical unit in the game.
"Immediately usable. Whether as a Swordmaster, Wyvern Knight, or Paladin, he will dominate. A must-use for high-difficulty runs."
Panette
One-Shot Crit MasterHighest Strength in the game; passive provides massive Crit bonus when damaged.
Low defenses; requires careful HP management.
"The 'Vantage/Wrath' queen. Pair with Ike for 100% Crit rates. She can delete almost any enemy in a single counter-attack."
Hortensia
Divine Staff SupportUnmatched staff range and conservation; incredible flight utility.
Zero offensive presence; extremely frail.
"The best healer in the game. Her ability to use staves without consuming charges (proc-based) is game-breaking. Keep her out of combat at all costs."
Seadall
The Only DancerProvides an extra turn to your best units; essential for all strategies.
Cannot fight; requires protection.
"Dance every turn. His value is unmatched because he effectively clones your strongest unit's action."
Céline
Versatile Hybrid / Magic TankHigh Luck and decent mixed offensive stats; high Resistance allows her to bait mages.
Magic growth is lower than expected (25%); needs 'Ignis' procs to stay competitive in damage.
"Can be built as a physical/magical hybrid. Late-game she excels with a Levin Sword or as a high-defense/magic-resist tank. Her high Skill allows for frequent passive procs."
Louis
Physical Fortress / Early-game CarryMonstrous Defense and Strength; can solo entire physical squads in the early-to-mid game.
Zero Resistance; dies instantly to any magic threat; mobility issues.
"The MVP of early Maddening runs. Give him Ike's ring to maximize his tanking potential. Watch out for long-range magic in the final chapters."
Chloé
Dodge-Based Griffin KnightIncredible Speed; great mobility; high magical potential.
Low base Strength makes her struggle to kill early on.
"Needs a few kills to get moving. Use Eirika's ring to patch up her physical damage. A Levin Sword on a Griffin Knight Chloé is one of the most versatile units in the game."
Jean
Customizable Growth MonsterPassive doubles class growth rates; can become the best unit in any category.
Very weak start; competing with Anna for early-game experience/babysitting.
"Best utilized as a Sniper or Martial Master. His high internal growth ensures he will outpace almost everyone by the endgame if given enough EXP."
Yunaka
Crit-Based Evasion AssassinGod-tier early game; unmatched evasion in terrain (thickets/pillars).
Offensive power drops off late-game; heavily dependent on terrain to survive.
"A Chapter 11 MVP. Late-game, pair her with Corrin's Fog Vein to create her own evasion tiles. Invest in STR drops if you want her to remain a primary killer."
Ivy
Flying Magic ArtilleryAccess to Flying Magic and S-rank Tomes; great mobility.
Shaky accuracy; very poor base growth rates.
"Her personal class is her biggest strength. Use Sigurd for 'Override' and repositioning, or Byleth for accuracy patches. One of the best staff/tome hybrids in the game."
Veyle
Dragon-Type Utility SupportDragon-type bonuses for Rallying/Instructing; free chip damage with Obscurité.
Joins very late; mediocre combat stats.
"Primarily a support unit. Her Dragon-type status makes Byleth’s 'Instruct' give +3 to all stats, which is incredible for the final map push."
Timerra
Dex-Based Defense TankUnique skill 'Sandstorm' scales damage based on 150% of her Defense; exceptional Dexterity growth.
Average growth rates in other areas; requires high investment in Dex to trigger Sandstorm consistently.
"Maximize her Dexterity and Defense. With a Dex stat over 40, she triggers Sandstorm frequently, allowing her to deal massive damage while acting as a front-line tank."
Rosado
Late-Game Wyvern PowerhouseExceptional growths in Strength, Dexterity, and Speed.
Joins relatively late with mediocre base stats; requires initial babysitting.
"Invest time to catch him up in levels, and he will transform into one of your strongest physical flyers. He excels as a Wyvern Knight or Warrior."
Alfred
Early-game Vanguard / Tanky CavalryHigh initial Strength and Defense; excellent mobility when paired with Sigurd.
Falls off heavily mid-game; low Speed leads to being doubled by enemies; exclusive class is underwhelming.
"Dominates the early chapters with Sigurd. However, consider dropping him post-Chapter 11 as his Speed growth can't keep up with the enemy scaling."
Merrin
Wolf Knight Evasion SpecialistExcellent base stats upon joining; high mobility and evasion as a Wolf Knight.
Personal Strength growth (25%) is slightly lower than Yunaka's (35%), leading to late-game damage drop-off.
"A reliable high-speed unit who can immediately replace under-leveled thieves. Use Eirika's ring to boost her physical damage output or Lucina for 'Dual Assist' utility."
Fogado
Hybrid Mounted ArcherHigh base stats and immediate combat readiness; unique Cupido class.
Cupido's personal skill 'Back at You' is underwhelming for a ranged unit.
"Consider reclassing him to Swordmaster or maintaining him as a mobile bow user. While his personal class skill is weak, his solid base stats make him a valuable asset in the mid-to-late game."
Pandreo
High-Speed Magic UtilityExcellent Speed and Magic growth; great base stats for a late-joining healer.
Generally outclassed as a pure magic nuke by Anna.
"Can be built as a high-speed Sage or Mage Knight. If your team is set on damage, he functions perfectly as a reliable backup healer with high survival potential."
Bunet
Mid-Game Physical WallSolid growth rates for a tank; immediate replacement for under-leveled early tanks.
Underwhelming personal skill; mediocre base stats compared to late-game scaling.
"Good as a filler tank if your primary physical walls are behind in levels. He functions well as a Great Knight or General to soak up physical hits."
Mauvier
Late-Game Royal Knight HybridIncredible total growth rates; versatile hybrid stats.
Joins extremely late; base stats are somewhat underwhelming compared to his potential.
"Despite his late arrival, his high growths make him a viable unit for the 14-man endgame deployment. Use him as a tanky healer or magic bruiser."
Madeline
Physical Fortress (DLC)Insane Defense and Strength bases; essentially a female version of Louis.
Non-existent Resistance; extremely slow.
"The ultimate physical wall. Keep her away from mages at all costs, and she will solo entire physical battalions."
Clanne
Physical Sniper / Hybrid AttackerExceptional Skill and Speed growth; higher raw potential than some royal archers.
Stuck in a Mage class at Level 1 despite having a physical-leaning growth spread.
"Requires an immediate Second Seal at Level 1 to switch to a physical class like Archer or Myrmidon. If left as a Mage, he will fall behind significantly due to poor Magic growth."
Framme
Utility Healer / Evasion SupportHigh Speed growth; provides crucial +10 Avoidance support to Alear early on.
Fragile; Speed growth is wasted on a pure healer role; easily outclassed by late-game staff users.
"Essential early-game healer. Position her behind Alear to utilize her support passive. Transition her to a backup healer role as more specialized units join."
Lapis
High-Speed Avoidance DuelistHighest Speed growth in the game (55%); great evasion potential.
Terrible Strength growth (25%); deals minimal damage without high-tier weapons.
"Essentially a 'budget Kagetsu.' Requires Roy's Strength boost to stay relevant. High investment is needed to make her a viable damage dealer."
Diamant
Sol-Tank / BruiserUnique 'Sol' skill for sustain; solid bulk and Strength.
Low Skill cap (23) limits Sol's proc rate; Speed is insufficient to double late-game enemies.
"His potential is limited by his low Skill cap. While designed to be an immortal tank with Sol and Roy’s 'Hold Out', he often struggles to hit or double enemies in the endgame."
Amber
Raw Strength WarriorMassive 45% Strength growth.
Poor Skill and Accuracy; lacks the crit-passive that makes Panette superior.
"A budget version of Panette. While his STR is high, his shaky accuracy makes him less reliable in Maddening mode."
Jade
Anti-Mage Armor (Experimental)Higher Resistance compared to Louis.
Mage speed scaling makes her 'extra Res' irrelevant as she gets doubled and killed regardless.
"Use her if you prefer a female armor unit, but Louis generally performs better as a dedicated physical wall."
Goldmary
Defensive Hero / Off-TankHigh natural Defense growth; excels at holding front lines with Roy's 'Hold Out'.
Lacks offensive presence outside of her Defense stat.
"Use her high Defense to bait physical enemies. While not a primary damage dealer, she is a sturdy unit who can survive dangerous situations."
Etie
Early-game Glass Cannon ArcherHigh base Strength for an early-game archer.
One of the lowest total growth rates in the game; frail and lacks Speed.
"Use her to handle fliers until Alcryst joins. Unless she is a personal favorite, she is strictly a placeholder for better bow users."
Boucheron
Chain Attack Bot / Backup UtilityGreat HP, Skill, and Speed growth; reliable for setting up Chain Attacks.
Pathetic base Strength; deals minimal damage; very high investment required for low payoff.
"Use him primarily for 'Dual Assist' and chipping away at Boss health via Chain Attacks. Safe to bench after Chapter 7."
Citrinne
Early-to-Mid Magic PlaceholderHigh base Magic; immediate magic damage boost when joined.
Stat growth is comparable to Vander (poor long-term scaling).
"A solid magic filler for the mid-game. However, she lacks the explosive growth potential of units like Anna or Ivy."
Lindon
Filler Magic SupportDecent base stats for a late-joining Sage.
Joins too late to compete with established magic carries.
"Useful as a staff-bot or for minor chip damage if your team is short on magic users in the final chapters."
Vander
Early-game Meatshield / LogisticsDecent base stats for the first few chapters.
Abysmal growth rates; takes experience away from better units; terrible long-term scaling.
"Bench him as soon as possible. Useful for managing base activities at Somniel, but a liability on the battlefield in late-game Maddening mode."
Saphir
Late-Game FillerHigh base HP and Strength.
Joins at a point where most players have a full, superior roster; low growth potential.
"Only useful if you have lost multiple units or need an immediate level-capped filler for the final maps."