Character Database
Alear
Dragon Child
Vander
Paladin
Clanne
Mage
Framme
Martial Monk
Alfred
Noble
Etie
Archer
Boucheron
Axe Fighter
Céline
Noble
Chloé
Lance Flier
Louis
Lance Armor
Yunaka
Thief
Alcryst
Lord
Citrinne
Mage
Lapis
Sword Fighter
Diamant
Lord
Amber
Lance Cavalier
Jade
Axe Armor
Ivy
Wing Tamer
Kagetsu
Swordmaster
Zelkov
Thief
Fogado
Sentinel
Pandreo
High Priest
Bunet
Great Knight
Timerra
Sentinel
Panette
Berserker
Merrin
Wolf Knight
Hortensia
Wing Tamer
Seadall
Dancer
Rosado
Wyvern Knight
Goldmary
Hero
Lindon
Sage
Saphir
Warrior
Veyle
Fell Child
Mauvier
Royal Knight
Anna
Axe Fighter
Jean
Martial Monk
Nel
Fell Child
Rafal
Fell Child
Zelestia
Melusine
Gregory
Sage
Madeline
General
Tactical Benchmarks
Alear
Focus on utility over raw DPS. Their Dragon unit type provides the best bonuses for Emblem Byleth and Corrin. Aim for 35+ Speed to avoid being doubled while providing Goddess Dance support.
Anna
Highest personal Magic growth (50%). Mandatory reclass to Mage at Lvl 10, then Sage. Goal: 45+ Magic to one-shot Generals. Needs Canter from Sigurd for safe positioning.
Panette
Combine personal skill (+10 Crit) with Ike’s Wrath and a refined Killer Axe. Target 50+ Strength; her low Speed is irrelevant as she should one-shot on the counter-attack.
Hortensia
Best healer. Her World Tree skill gives a 25% chance to not consume staff charges. Essential for Warp cheese. Prioritize Speed +5 to stay out of enemy range.
Chloe
Transition into Wyvern Knight to fix low Strength or Griffin Knight for staff utility. Needs 38+ Speed to double mid-game enemies on Maddening. Pair with Eirika for true damage.
Ivy
High bulk but shaky accuracy. Needs Lyn’s Speed+ and Lucina’s Dexterity+ skills. Target 32+ Speed to avoid being doubled by Paladins. Flying mobility makes her the premier Nova user.
Kagetsu
Incredible base stats. Reclassing to Wyvern Knight or Paladin gives better movement and strength scaling. He naturally hits speed tiers; focus on Strength+ skills to maximize power.
Jean
Expertise doubles class growth rates. Reclass into Berserker for 20 levels to maximize HP/Str, then switch to Martial Master. He is a late-game investment that outscales everyone.
Louis
Early game king. Transitions into Great Knight for mobility. On Maddening, his Defense will eventually be bypassed by mages; use Sigurd to hit-and-run before being targeted.
Yunaka
Relies on Corrin’s fog veins. Target 100+ Avoid. Use a refined Killer Dagger with a Crit engrave to kill enemies via chip damage and crits on the enemy phase.
Alcryst
Dependent on Luna skill (ignores 50% Def). Needs high Dexterity to trigger. Use Lyn to boost Speed and Dex; quad-attack with a Brave Bow to force Luna procs.
Céline
Vidame is her best class for Ignis procs. Needs Speed+ and Staff Mastery. She excels at chip damage and backup healing, filling gaps in your primary combat rotation.
Diamant
Sol skill heals based on Dex. Pair with Marisa (Bond Ring) or Emblem Roy to boost survivability. Target Defense 30+ to reliably tank physical chokes.
Merrin
Incredible base Speed. Perfect for applying poison via daggers. Use Lucina for Chain Attacks from distance. Aim for 40+ Speed to double even the fastest enemy Snipers.
Pandreo
Top-tier Sage. Personal skill boosts Accuracy/Avoid based on nearby units. More reliable than Ivy for hitting high-avoid scouts. Target 40+ Magic and Canter inheritance.
Timerra
Damage scales off Defense via Sandstorm. Mandatory Picket class. Needs Dexterity+ skills to ensure triggers. Pair with Ike or Hector to maximize her Defense stat.
Veyle
Late-game powerhouse. Use her Dragon type with Emblem Soren or Corrin. Her personal dagger provides great chip, but her real value is the Dragon vein utility.
Mauvier
Perfect 'filler' unit who can heal and tank magic. Use Emblem Micaiah to give him A-rank staff access for Warp and Rescue. High base stats ensure immediate viability.
Seadall
Never enters combat. Focus entirely on Avoid and Movement. Inherit Quality Time and Canter. His only job is to give your best unit (Anna/Panette) a second turn.
Goldmary
High natural bulk. Reclass into Hero to utilize Dual Assist+ from Lucina. Her job is to provide 2-3 chain attacks per turn, chipping away at Maddening HP pools.
The Mathematics of Fixed Growth
In Fire Emblem Engage's Maddening Mode, the game utilizes a deterministic "Fixed Growth" system to eliminate RNG variance.
How it works: When a unit's stat reservoir hits 100 points, that stat increases by 1. Every 1% of growth is tracked as a hidden point.
Optimal Class Synergy
Reclassing is about leveraging Unit Type bonuses that define the tactical meta.
- Mystical Ignores enemy terrain Avoid bonuses. Essential for countering scouts in thickets.
- Backup Enables Chain Attacks within movement range. Crucial for chipping Maddening bosses.
- Covert Doubles terrain Avoid bonuses. Turns units like Yunaka into untouchable dodge-tanks.
Tactical Lab: Combat Simulator
The ultimate deterministic tool for Maddening Mode. Simulates Attack Speed, True Hit, and EHP mitigation.
Core Offense (AS & Hit)
Defense & Critical
Staff Mechanics
Survival & Mitigation Lab
Unit HP / Def / Res
Enemy Attack Power
Incoming Dmg
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Hits to Kill
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Combat Result
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Staff Success
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Mastering the Maddening Meta: SPD Thresholds
The most common pitfall is falling behind the Speed Curve. In Fire Emblem Engage, doubling requires SPD > Enemy SPD + 5. Without careful planning, your carry units will fail to secure kills in the late-game rush.
Emblem Synergy
Emblems like Tiki provide Starsphere, increasing all growth rates by 15%. Prioritize this inheritance for Jean or Anna early.
Resource Planning
Skill Points (SP) are the rarest resource. Early-game inheritance of Canter or Dual Assist defines your efficiency.
DLC Integration
The Fell Xenologue characters introduce unique growth profiles that outscale many base-game flying units.
Maddening SP Priority Guide
Tier 1: Essential (1,000 SP)
- Canter (Sigurd) - Movement Meta
- Speed +3 (Lyn) - Avoidance
Tier 2: Combat (2,000 SP)
- Dual Assist+ (Lucina) - Range
- Wrath (Ike) - Crit Stacking
Tier 3: Endgame (3,000+ SP)
- Lunar Brace (Eirika) - True Dmg
- Staff Mastery 5 (Micaiah)
Tactical Calculus: Solving Maddening Logic
Equations in Fire Emblem Engage are more than just math—they are the blueprints for victory. We've translated the game's core algorithms into actionable strategies to help you navigate the brutal stat checks.
The Weight & Speed Penalty
The Problem
Why does my Ivy or Céline get doubled by slow Paladins despite having decent Speed?
The Tactical Solution
High-tier spells have heavy Weight (Wt). If Build (Bld) is low, the excess weight subtracts from Speed. Action: Inherit Leif's Build+ to preserve AS.
The "True Hit" Paradox
The Problem
My Yunaka has 40 Luck but still gets hit by 20% Accuracy enemies in bushes. Why?
The Tactical Solution
Luck contributes only 0.5 Avoid. AS contributes 2 points. Prioritize Speed and Weapon Engravings for reliable dodge-tanking.
The 100% Crit Threshold
The Problem
How do I reach 100% Crit on Panette? High Dexterity isn't doing enough.
The Tactical Solution
Dexterity scales poorly (2:1). Use Ike's Wrath (+30) and Killer Weapons (+30) to bypass RNG.
Magical Survival Checks
The Problem
Can my physical tanks survive mages? High HP isn't saving them.
The Tactical Solution
In Maddening, flat damage reduction is superior to Res for low-magic units. Use Pure Water or Eirika's Gentility.
Ready to Engage?
Experience the game that redefined tactical RPGs. Use our FE Engage Toolkit alongside the official release to ensure every level-up counts. New to the game? Purchase the digital version or DLC pass directly from the Nintendo eShop.
Strategic FAQ
Deep-dive into the technical mechanics of Elyos. Optimized for Maddening difficulty logic.
How do Fire Emblem Engage Growth Rates differ from previous titles? +
In Engage, characters use a combination of Personal Base Growths and Class Growth Modifiers. Unlike 3H, the 'Fixed Growth' mode in Maddening ensures that stat increases are deterministic, based on a hidden XP-to-stat accumulation system which our simulator accurately calculates.
Why should I use a Class Decision Tree instead of a Tier List? +
Static tier lists ignore team composition. Our Decision Tree analyzes your unit's current Speed thresholds and Magic potential to suggest roles like 'Griffin Knight' for staff utility or 'Warrior' for Backup synergy, tailored to your specific run.
Is the DLC Fell Xenologue character data included? +
Yes. Our database fully supports growth rates and optimal class paths for Nel, Rafal, Zelestia, Gregory, and Madeline, including their unique personal skills and weapon proficiencies.
Does your tool account for Emblem Ring stat bonuses? +
Absolutely. When simulating max-level stats, you can toggle bonuses from Emblems like Marth (Speed/Dex) or Ike (Str/Def) to see the final 'Engaged' stat caps.
Why is my unit's Attack Speed (AS) lower than their Base Speed? +
In Engage, AS = Spd - max(Wt - Bld, 0). If your weapon's weight exceeds your unit's Build (Bld) stat, the difference is subtracted directly from your Speed. Use our Tactical Lab calculator to check if inheriting 'Build+' or switching to a lighter weapon will prevent you from being doubled by Maddening enemies.
Why do my Freeze or Silence staves keep missing high-Res enemies? +
Unlike physical attacks, Staff Avoid ignores a unit's Speed. It is calculated as ⌊(3 × Res + Lck) / 2⌋. High Resistance units are naturally 'Staff-tanky' regardless of their dodge stats. Input the target's Res into our Staff Utility module to see your true success rate before wasting a rare staff charge.
How do I achieve a 100% Critical Rate (Crit) in Maddening? +
Relying on Dexterity alone is inefficient, as it only contributes 0.5 Crit per point (⌊Dex / 2⌋). To reach the 100% threshold, you must stack weapon innate Crit, Engravings, and skills like Ike's Wrath. Our Crit Rate Threshold tool identifies exactly how much 'filler' Crit you need from skills to eliminate RNG entirely.
Can my physical tanks survive late-game Mages in Maddening? +
In Maddening, high HP alone is insufficient because magical damage is calculated as Mag Atk - Res. Since most physical tanks have near-zero Resistance, they take nearly 'True Damage' from spells. Use our Survival Lab to calculate your 'Hits to Kill' and determine if you need Pure Water or the Gentility skill to survive a specific mage's threshold.